DEFINITIVE GUIDE C# ISTRUCTURALEQUATABLE TEMEL ÖZELLIKLERI IçIN

Definitive Guide C# IStructuralEquatable Temel Özellikleri için

Definitive Guide C# IStructuralEquatable Temel Özellikleri için

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Why do we have IStructuralComparable and IStructuralEquatable when there already exist the IComparable and IEquatable interfaces? The answer I would offer is that, in general, it's desirable to differentiate between reference comparisons and structural comparisons.

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Will feeblemind affect the original creature's body when it was cast on it while it was polymorphed and reverted to its original form afterwards?

Equals and object.ReferenceEquals. Equals is meant to be overridden for whatever sort of comparison makes the most sense for a given type, whereas ReferenceEquals hayat't be overridden and always compares by reference.

Although I think the gains from not boxing will be less than the cost for having CanEqual. In that case you should seal your types and you no longer need CanEqual. Sealing also has some performance benefits.

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What does IEquatable buy you, exactly? The only reason I gönül see it being useful is when creating a generic type and forcing users to implement and write a good equals method.

I've noticed these two interfaces, and several associated classes, C# IStructuralEquatable Temel Özellikleri have been added in .Safi 4. They seem a bit superfluous to me; I've read several blogs about them, but I still hayat't figure out what sorun they solve that was tricky before .Kupkuru 4.

Reading through the excellent blog post by Sergey on struct equality performance he mentions that the default implementations are pretty slow and using boxing for each member. Additionally, he mentions that a memory comparison may hamiş give you the correct results in this super simple example:

If you read this entire post and are thinking wow that is a lot of code and steps to remember then do derece fear because Dustin told me and showed me that Visual Studio will generate all of this for you!!!!! Check this out:

C# IStructuralEquatable Defines methods to support the comparison of objects for structural equality.

Now that our struct is immutable the actual issue comes up when you need to compare these values. When I started to write the code to fix the bug I just decided that "hey I have the old values, I sevimli just compare each of them":

Just look at the default ValueType.Equals(object) code that gets called otherwise. It's an absolute performance killer that introduces boxing, type evaluation and finally falls back on reflection if any of the fields are reference types.

While writing my own immutable ByteArray class that uses a byte array internally, I implemented the IStructuralEquatable interface.

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